#include "ModelManager.h"
#include "ContentManager.h"
#include <fstream>
#include <sstream>

ModelManager::ModelManager()
{
	m_sRootDirectory = MODELMANAGER_DEFAULT_ROOTDIRECTORY;
}

ModelManager::~ModelManager()
{
}

ModelManager*	ModelManager::GetInstance()
{
	if(!m_pInstance)
	{
		m_pInstance = new ModelManager();
	}

	return m_pInstance;
}

Model* ModelManager::Load(std::string path)
{
	return NULL;
}

void ModelManager::LoadContent()
{
}

void ModelManager::Unload(Model* model)
{
}

void ModelManager::UnloadContent()
{
}

ModelManager*	ModelManager::m_pInstance = NULL;